- Brood War Zerg 5
- Brood War Zerg 100
- Brood War Zerg 1080p
- Brood War Zerg 9
- Brood War Zerg 1000
- Sc1 Brood War Zerg Mission 10
Foreword
Whoo, long time between updates, but I wasn’t idle. I corrected, and re-corrected a lot in previous articles. I also started writing in parallel some other chapters, but they are, well, less than presentable at the current moment. The short-term plan is to detail all the units of the three races with their quirks and interactions, then continue with the much-mentioned Combat and Damage section. After that, I don’t yet know. Pathfinding and Orders are two important topics, I guess.
Keep in mind that I always update my previous parts in accordance with the final version of the book, so… trust in me, but verify.
Anyway, this time I finish detailing Terran units, and start with Zerg ones. Jump into the Spawning Pool, if you will. First, as usual, the stuff I missed from the last part. I also constantly modify, and error-correct, but that’s just a given. Add this to the Machine Shop’s entry:
(Chapter: An inside look into StarCraft)
Charon Boosters: Adds +3 tiles to the Goliath’s Hellfire Missile range, and also enhances the target acquisition range by that much.
Brood War StarCraft series. Full-game Leaderboard Level Leaderboard. Drawing of the Web Zerg 08: To Slay the Beast Zerg 09: The Reckoning Zerg 10: Omega Secret: Dark Origin.
- Brood War Zerg Campaign 'The Steel Claw': added. Zerg 10: Spore Cannon now can fire upon air targets with unlimited range. Changed several dialogue lines for consistency. XTerran 5: Enemy forces color changed to fit with The Steel Claw. XTerran 6: Fixed Heavy Scout stats. XTerran 7: Major changes to gameplay.
- Brood War zerg from SCII perspective. Posted by 3 years ago. Brood War zerg from SCII perspective. I basically want to double check if the differences I see in the two games are accurate and get advice on how to mitigate some difficulties I'm having (especially with early game).
- StarCraft: Brood War is a strategy game with real-time gameplay and a focus on base building, resource gathering and army building. The combination puts a lot of strain on the players and forces them to constantly get faster and faster in terms of reaction speed and unit management, especially during online.
And now, let’s continue with the rest of Terran units!
Vulture: Mechanical ground unit. Can benefit from the Ion Thrusters upgrade in the machine shop (increased speed). When upgraded, the Vulture has the highest average speed among controllable units in the game (Spider mines, nukes, scarabs, and interceptors are faster, for example)(. When the Spider Mines tech is researched, each Vulture spawns with 3 Vulture Spider mines (the existing ones get them too – or to be more precise, they become accesible), which can be placed on the ground (See Spider Mines section at the Machine Shop). The Vulture’s mine supply is finite, and cannot be replaced once exhausted.
Vulture Spider Mine: Can only be deployed by a Vulture. Spider mines are neither organic, or mechanical, or robotic. After being laid, the mine becomes invisible in the ground (like burrowed units), but not instantly. It needs to wait for 2 periodic updates (that takes place in every 9th frame, so usually 18 frames). After this, the mine is only visible when emerging. It cannot be directly controlled. The mine seeks targets in a 96-pixel radius, and if it finds one, then it emerges and attacks the unit, self-destructing when hitting. It fires a stationary bullet when 30 distance away from the target, then gets destroyed 9 frames later. Since this is splash damage, this explains why running away from mines can reduce the damage taken. (See Combat and Damage for more details)
If the target becomes invalid (destroyed or picked up by a transport, for example), the mine burrows again. Invisible units trigger mines even when not detected, but hovering units do not trigger mines. If the mine is destroyed by damage, it displays the same animation, but does not do splash damage to units around it. Otherwise, mines damage friendly units as well.
Mines can be blinded, and can be affected by Disruption Web, and Parasite. Hallucination works on them, but Hallucinated mines deal no damage. Also, Defensive Matrix can be placed on them, but they will get consumed when detonated anyway. Irradiate, Ensnare, Plague, Stasis Field, and Recall, and an Arbiter’s cloaking field can only affect unburrowed mines.
Siege Tank: Mechanical ground unit. After researching the Siege Tech upgrade, can use the Siege Mode ability. Sieged tanks have increased damage, and increased range, but a minimum range as well along with increased weapon cooldown. Their weapon deals splash damage that damages friendly units as well. The Siege Mode/Tank mode ability cannot be interrupted (The animation completes even if the unit is disabled). When a tank sieges/unsieges, the unit is morphed into a different one. Sieging and unsieging consists of two parts, extending/retracting the support beams, and extending/closing the cannon – these are scripted as different animations. The support beam animation takes 63 frames both ways, while the unsieging cannon animation is 12 frames and the sieging is 16 – unsieging is a bit faster, but this has little effect on gameplay.
Siege tanks have greater range than their sight, so they benefit from other units’ scouting. This allows the turret to face an enemy unit, while the body moves in a different direction. So when stopping and attacking, the unit does not need to change facing, effectively making it a bit more effective at hit and run attacks.
Goliath: Mechanical ground unit, can attack both air and ground. Similar to the Siege Tank, the game code treats the Goliath body and turret as two separate units. The turret can turn away from the direction of the body, but has a limit of 32 angle units, so in practice this works more like an increased fire arc.
Wraith: Mechanical air unit. With the Cloaking Field upgrade, can turn invisible.
Dropship: Mechanical air unit, the transport unit for the Terran race.
Science Vessel: Mechanical air unit. Has no attack, but can detect invisible units. Has the Defensive Matrix ability by default, and after research, can use the Irradiate and EMP Shockwave techs.
Defensive Matrix: Creates a shield around target unit that absorbs 250 damage. Every weapon deals full damage to the matrix. Some damage can leak through (0.5 hit points per hit) this (See Combat and damage section for further details). Only one matrix can be active on a unit at the same time, casting a new one will just replace the old one. Casting a Defensive Matrix on a Hallucination will destroy it. Burrowed units can be affected by a matrix, but there will be no graphics indicating it. Invisible units become visible if matrixed.
When creating, the
defensive_matrix_timer
is set to 168, and like with other statuses, it is decreased every 8 frames (not starting with zero), so the duration is between 1337 and 1344 frames. Battlecruiser: Mechanical air unit. After upgrade, can use the Yamato Gun ability.
Valkyrie: Mechanical air unit. Can only target flying units, and has an area of effect attack. When attacking, the Valkyrie fires 8 rockets, and cannot be interrupted until all of them are fired. These deal area of effect damage. Unlike other missiles, the Halo Rockets are not hitting their intended target, but rather an area around it. There is a limitation of 80 total active bullets at a time, and additional rockets are not spawned if this limit is reached. The pattern they hit in is not random, but follows a repeating sequence. (See Combat and Damage section for further details)
Zerg Units
All Zerg units are organic, non-robotic, and non-mechanical.
Hatchery: The main building and resource depot for the Zerg race. Spreads creep (See the section about the creep). Spawns larvae, which can be morphed to Zerg units. When a Hatchery is completed, one larva is spawned – except when a game begins, when that number is three. Can be upgraded to Lair if a Spawning Pool is owned by the player, and the Lair can be upgraded to a Hive if the player owns a Queen’s Nest. While morphing to Lair or Hive, resources can be still returned to the building by Drones. The Hatchery allows to research the Burrow upgrade for Zerg units, and the Lair allows the research of the Antennae, Pneumatized Carapace, and Ventral Sacs upgrades. Hatcheries only begin spreading creep when completed, but Lairs and Hives spread it while being morphed. When beginning the game, the first Hatchery of the player comes with full creep spread.
Burrow: Allows certain Zerg ground units to use the Burrow ability (Zerglings, Hydralisks, Drones, Infested Terrans, and Defilers). Lurkers can burrow even if it’s not researched. Burrowed units are not affected by the medium and outer splash of splash damage, and they cannot be affected by Ensnare, Stasis Field, Recall, and Maelstrom
Burrowed units are invisible (non-targetable) to the enemy player (normal detection rules apply). They cannot be loaded into transports, and with the exception of the Lurker, they can not attack. A building cannot be constructed, or landed over a burrowed unit. (For more information about burrowing/unburrowing, see the Orders section)
Antennae: Upgrades the Overlord’s sight range to 11 tiles, or 11*32 pixels.
Pneumatized Carapace: Provides a speed upgrade for the Overlord. (See Movement section)
Ventral Sacs: Enables the Overlord to transport units.
Larva: Hatcheries continuously generate larvae, until they have 3. Each Hatchery has a
larva_timer
variable, which is set to 37 when a larva is spawned. This gets decreased every 9 frames, but that timer is randomized every 150 frames. So this timer is subject to 2 or 3 randomizations. This means that as long the larva count is never max, larva will spawn every 328-361 frames, otherwise this number will vary between 319-360.The position of the spawned larvae is described by a surprisingly complex method. (Description almost entirely by Ankmairdor, my dearest contributor)
Each Hatchery has a
larva_spawn_side_values
array, with four values assigned to the four sides. Each time a mineral is harvested and returned to the Hatchery, 1 is substracted from all the entries for the sides, and 25 is added to the side the mineral was returned to (if the value is less than 100). When a larva needs to be spawned, the sides are checked in the order (bottom, left, right, top) for the side with the lowest score(equal scores prefers the current best). A side is disqualified if the larva would spawn out of bounds, off creep, on another building, or on unwalkable tile. If a side is chosen, then the larva will spawn in the center of that side of the hatchery with an offset of 10 from center of larva to edge of hatchery. Otherwise, each side gets two spawn locations, one at each end of that side of the hatchery, and the process repeats with the same order of sides. For each side the left-most or top-most side is checked first. This positioning is used when the actual spawning of larvae occurs. If this returns (-1,-1), then no larva is created. When a larva is spawned, the
connected_unit
property is set to the Hatchery that spawned it. For larva movement, when they are spawned they are given an order state corresponding to the side they spawned on. They will always priotized moving towards their connected hatchery so that they are no more than 10 edge-to-edge distance away. Otherwise they will wander randomly along that side. For each larva wander, the larva gets a random value. They will wander 10 left so long as this value does not have the 8 bit set, otherwise 10 right. They will wander 10 up so long as this value does not have the 128 bit set, otherwise down 10. If the new wander position would take the larva outside of it’s designated side of the hatchery, then it will stay where it is.(though it can wander away from the hatchery till next wander).
There is something called the “Larva Trick” sometimes used. It works by selecting a Larva, then shift-selecting another unit with it, then pressing Stop. The larva will wander to the left side of the Hatchery.
The larva trick works by setting the order state to 0, which corresponds to the wander designation for the left side of the hatchery. More specifically, the stop command instantly finishes causing an order update, which always resets the order state. Larva wandering never finishes.
This should technically belong to the Orders section, but I’m adding the code excerpt here this time.
Creep Colony: Creep spreading unit for the Zerg race. (For more details about the Creep, see the Creep section). Can morph into a Sunken Colony (if a Spawning pool is owned by the controlling player), or a Spore Colony (if an Evolution Chamber is owned by the controlling player). The creep spread remains unchanged after morphing. Creep colonies only spread creep after being completed, but Sunken and Spore colonies spread it while being morphed.
Sunken Colony: Defensive structure, and can only attack ground units. When the morphing from Creep Colony completes, the unit loses 100 HP, but it does not kill the unit directly. Although the animation indicates that the Sunken Colony has a melee attack, it is actually a ranged one. The attack range of the Sunken colony roughly corresponds, but does not equal to the creep covered by it. An example of this disparity (the jagged red line is the range of the Sunken Colony, while the orange rectangle is the bounding box of the Ultralisk)
Spore Colony: Defensive structure. Can only attack air units, and can detect invisible units. Has a larger sight range than attack range. Since it’s a building, the detection range is 7 tiles, or 7*32 pixels, which is not the same as the unit’s sight range
Extractor: Gas refinery building for the Zerg race. Does not require creep, but has some underneath it. This is rarely a consideration, as it is removed if the Extractor is destroyed. Interestingly, there is a custom code segment dealing with this.
Spawning Pool: Allows morphing Zerglings from Larvae. Allows the research of the Metabolic Boost, and Adrenal Glands upgrades. Also allows Creep Colonies to morph into Sunken Colonies, and the Hatchery to morph into a Lair.
Metabolic Boost: Speed upgrade for Zerglings. (See Movement section)
Adrenal Glands: Attack speed upgrade for Zerglings. (See Combat and damage section)
Evolution Chamber: Enables Creep Colonies to morph into Spore colonies. Allows the research of the Zerg Melee Attacks, Zerg Missile Attacks, and Zerg Carapace Upgrades. The second and third levels of these upgrades requires a Lair and a Hive, respectively.
Hydralisk Den: Allows Larvae to morph into Hydralisks. Allows researching the Muscular Augments, Grooved Spines, and Lurker Aspect techs.
Muscular Augments: Movement speed upgrade for the Hydralisk. (See Movement section) Xbox hardware support number.
Grooved Spines: Addes +1 tile (or 32 pixel) range to the Hydralisk’s maximum attack range. Also adds +1 tile to the target acquisition range.
Lurker Aspect: Requires a Lair. Allows Hydralisks to morph into Lurkers.
Spire: Allows Larvae to morph into Mutalisks and Scourge. Allows researching the Flyer Attack, and Flyer Carapace upgrades. If a Hive is present, it can morph into a Greater Spire, which allows Mutalisks to morph into Guardians, and Devourers.
…and that’s all I got for this part. I hope you enjoyed the read. Please never hesitate to point out incorrect info, typos and the like. If you liked the article, consider subscribe to the mailing list for updates, or following me on my social media channels, which are Facebook and Twitter – or if you are an extra good boy, consider supporting me on Patreon!
Related
The Manufacturer's suggested retail price is approximately $30.00 US, although many stores may carry it for less.
What exactly is new about Brood War?
6 new units (2 per species), plus the ability for the Protoss to create Dark Templar
New Upgrades for the Terran Goliath and Zerg Ultralisk
3 new tilesets
26 missions spread across three campaigns
100 new multi-player maps
4 new cinematic sequences
New musical score and sound effects
6 new units (2 per species), plus the ability for the Protoss to create Dark Templar
New Upgrades for the Terran Goliath and Zerg Ultralisk
3 new tilesets
26 missions spread across three campaigns
100 new multi-player maps
4 new cinematic sequences
New musical score and sound effects
What is the breakdown of missions in the new single player campaign
There are 8 Protoss, 8 Terran and 10 Zerg missions in the Brood war campaign.
There are 8 Protoss, 8 Terran and 10 Zerg missions in the Brood war campaign.
Can people without Brood War play against those who have it?
Before you log on to Battle.net, you will choose whether or not you are going to be playing with the Brood War expansion units and tilesets. Brood War players can only play against others who have decided to log on to Battle.net through Brood War. You can still play StarCraft without the expansion units and tilesets, but you must elect to do so before going onto Battle.net.
Before you log on to Battle.net, you will choose whether or not you are going to be playing with the Brood War expansion units and tilesets. Brood War players can only play against others who have decided to log on to Battle.net through Brood War. You can still play StarCraft without the expansion units and tilesets, but you must elect to do so before going onto Battle.net.
Is the original StarCraft CD useless after the Brood War CD is installed to the StarCraft directory in my system?
No. The original StarCraft CD is still needed to play the original StarCraft campaigns.
No. The original StarCraft CD is still needed to play the original StarCraft campaigns.
Does Brood War have its own CD key?
No, Brood War utilizes your current StarCraft CD key.
No, Brood War utilizes your current StarCraft CD key.
How is spawning implemented in Brood War?
As an expansion to StarCraft that requires players to have the original game, Brood War does not have its own spawning feature.
As an expansion to StarCraft that requires players to have the original game, Brood War does not have its own spawning feature.
Is there a new version of StarEdit?
StarEdit has been updated to include the new tilesets and new triggers. You can still make maps that can be played if you don't have the expansion, however.
StarEdit has been updated to include the new tilesets and new triggers. You can still make maps that can be played if you don't have the expansion, however.
Do the changes to the version of StarEdit that ships with Brood War allow for map builders to change the names of regular units?
You can change the names of any unit in the game with the new version of StarEdit.
You can change the names of any unit in the game with the new version of StarEdit.
Does Brood War have its own StarEdit?
Brood War's StarEdit is the same as StarCraft's StarEdit, except that the version with Brood War will have access to the new tilesets and units.
Brood War's StarEdit is the same as StarCraft's StarEdit, except that the version with Brood War will have access to the new tilesets and units.
Has Blizzard added a new game feature that allows you to use single player cheats (not hacks) in multiplayer games?
No, multiplayer games will remain ‘cheat free’.
No, multiplayer games will remain ‘cheat free’.
Does Brood War change any pre-existing units?
Yes. Both the Terran Goliath and Zerg Ultralisk have been given new upgrades.
Yes. Both the Terran Goliath and Zerg Ultralisk have been given new upgrades.
What are the Goliaths and Ultralisk upgrades?
ULTRALISKChitinous Plating - (Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This gives Ultralisks an additional +2 to their armor.
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This gives Ultralisks an additional +2 to their armor.
Anabolic Synthesis - (Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This increases the movement speed of Ultralisks.
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This increases the movement speed of Ultralisks.
GOLIATH
Charon Boosters - (Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath's air attack range. This does not increase the ground attack range of the unit.
Does the new Goliath upgrade give it a range equivalent to that of a Guardian?Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath's air attack range. This does not increase the ground attack range of the unit.
Yes.
Does the Ultralisk automatically have Chitinous Plating or will you need to research it first?
Chitinous Plating is an upgrade that must be researched.
Chitinous Plating is an upgrade that must be researched.
How much does the new Adrenal Gland upgrade increase the attack rate of Zerglings?
Zerglings with the Adrenal Gland upgrade will now attack at nearly double their normal rate of attack.
Zerglings with the Adrenal Gland upgrade will now attack at nearly double their normal rate of attack.
What are the default abilities/effects for the Medic, Dark Archon and Corsair?
Although the Medic starts with Heal and the Dark Archon starts with Feedback, the Corsair does not start with any innate abilities.
Although the Medic starts with Heal and the Dark Archon starts with Feedback, the Corsair does not start with any innate abilities.
Will there be any new sounds for existing units?
No, we are not altering the original units sounds for Brood War.
No, we are not altering the original units sounds for Brood War.
Is there an Observer mode for multiplayer games of Brood War?
Observer mode will not be a feature in Brood War, although we will be telling people how to create maps with observer slots by using the new map editor.
Observer mode will not be a feature in Brood War, although we will be telling people how to create maps with observer slots by using the new map editor.
Are there plans to implement user-customizable splash screens for custom campaigns?
These screens are hard coded into the game and can not be customized.
These screens are hard coded into the game and can not be customized.
Will there be any other expansion sets after Brood War?
We currently have no plans for any other StarCraft products. Should we announce any other products in the StarCraft universe, we will let you know through the Blizzard website.
We currently have no plans for any other StarCraft products. Should we announce any other products in the StarCraft universe, we will let you know through the Blizzard website.
What is the UED?
It stands for the United Earth Directorate. Without giving too much away, lets just say that the Terrans have some new competition.
It stands for the United Earth Directorate. Without giving too much away, lets just say that the Terrans have some new competition.
Are there any new critters?
Yes, every new tileset has a new critter.
Yes, every new tileset has a new critter.
Is there going to be a flying critter?
Yes, it is called a Kakaru and inhabits the mysterious wastlelands of Shakuras.
Yes, it is called a Kakaru and inhabits the mysterious wastlelands of Shakuras.
Are the .SCM's of the Week included in the retail version of Brood War?
Yes. You can find them in StarCraftmapsBroodWarWebmaps
Yes. You can find them in StarCraftmapsBroodWarWebmaps
Will the new tilesets include elements that might slow down walking or movement?
The new tilesets will not affect troop movement in new ways from StarCraft.
The new tilesets will not affect troop movement in new ways from StarCraft.
What does 'Cooldown' mean?
Cooldown is a term used to describe how long a unit must wait before it attacks again. This means that units with a lower cooldown rate fire faster.
Cooldown is a term used to describe how long a unit must wait before it attacks again. This means that units with a lower cooldown rate fire faster.
Zerg Heavy Support Beast
How does the Lurker work?
The Lurker is mutated from a Hydralisk, much in the same way as Guardians are currently created. While the Lurker does not have an attack in its mobile state, it does have the ability to attack once it is burrowed. This attack is a series of spines that rip through the ground in a straight line from the Lurker to the target, out to its maximum range. Every enemy unit in the path of the spines will take damage. This is a natural ability of the Lurker and does not have to be researched.
Can the Lurker attack air units?
No, it can only attack ground units.
No, it can only attack ground units.
Can Lurkers only attack in a straight line in FRONT of them?
Lurkers can attack in any direction.
Lurkers can attack in any direction.
Does the Lurker damage allies like Firebats & Reavers do?
Yes, the Lurker attack does damage allies.
Yes, the Lurker attack does damage allies.
Does the Lurker damage its own units if they are in between the Lurker and the enemy target?
No.
No.
If the Lurker only attacks while burrowed, what happens when he is detected?
Like every other burrowed unit, the Lurker may only be attacked after he is found by a detector unit.
Like every other burrowed unit, the Lurker may only be attacked after he is found by a detector unit.
Can Templars use Psi Storm against undetected Lurkers as they do against Wraiths?
The Lurker's burrowing works identically to all other Zerg unit that has burrowing. This means that they will be affected by Psi Storm while burrowed.
The Lurker's burrowing works identically to all other Zerg unit that has burrowing. This means that they will be affected by Psi Storm while burrowed.
Will the Lurker be forced out of its burrowed position when it's detected and attacked like other Zerg units that burrow?
No, the Lurker will remain burrowed when attacked.
No, the Lurker will remain burrowed when attacked.
Can Lurkers move when they are burrowed?
Lurkers cannot move while burrowed, although they are the only Zerg unit that can attack while burrowed.
Lurkers cannot move while burrowed, although they are the only Zerg unit that can attack while burrowed.
Is the Lurker able to attack from underneath a Dark Swarm?
Dark Swarm does not affect the Lurker.
Dark Swarm does not affect the Lurker.
Is the speed or attack range of the Lurker affected by upgrades at the Hydralisk Den?
No, the Lurker does not have any special upgrades. Its attack and armor upgrades are the same as the Hydralisk and are researched at the Evolution Chamber.
No, the Lurker does not have any special upgrades. Its attack and armor upgrades are the same as the Hydralisk and are researched at the Evolution Chamber.
Can a Hydralisk mutate into a Lurker while burrowed?
If a Hydralisk is told to morph while burrowed, it will unburrow and then morph into an egg.
If a Hydralisk is told to morph while burrowed, it will unburrow and then morph into an egg.
If a line of enemies approach a Lurker, would the spines hit the first unit, and then keep hitting all the units out to the Lurkers maximum attack range?
Yes, the spines originate from the Lurker and proceed in a straight line toward its target, hitting anything between it and the intended target. These spines also hit anything beyond the target up to the maximum range of the Lurker's attack.
Yes, the spines originate from the Lurker and proceed in a straight line toward its target, hitting anything between it and the intended target. These spines also hit anything beyond the target up to the maximum range of the Lurker's attack.
Zerg Heavy Strike Flyer
What kind of attack does the Devourer have and how does it work?
The Devourer is a powerful Zerg unit that, when used in conjunction with Mutalisks, will make the Zerg player very powerful in air combat.
Can the Devourer attack air and ground units?
The Devourer can only attack air units.
The Devourer can only attack air units.
Does the Devourer's attack do splash damage?
It does not do splash damage, but it does ‘splash’ Acid Spores onto nearby targets.
It does not do splash damage, but it does ‘splash’ Acid Spores onto nearby targets.
Does the 'splattering' from the Devourer attack affect ground units?
No, the Acid Spores of the Devourer may only attach themselves to other air units.
No, the Acid Spores of the Devourer may only attach themselves to other air units.
Do the Acid Spores of the Devourer slow down effected units?
Although they do not slow down their movement speed, they do reduce the rate of fire of the effected unit.
Although they do not slow down their movement speed, they do reduce the rate of fire of the effected unit.
Terran Field Surgeon
How does the Medic heal?
The Medic can heal any organic ground unit. This includes Protoss and Zerg units, but does not include buildings, air units or partially organic units like Dragoons. A single medic cannot heal herself, but a group of medics could heal each other. The healing ability of the Medic is automatically triggered when biological units except allies in her range are injured. You can also select to heal individual units in the same fashion that an SCV can be directed to repair machines and buildings.
The Medic can heal any organic ground unit. This includes Protoss and Zerg units, but does not include buildings, air units or partially organic units like Dragoons. A single medic cannot heal herself, but a group of medics could heal each other. The healing ability of the Medic is automatically triggered when biological units except allies in her range are injured. You can also select to heal individual units in the same fashion that an SCV can be directed to repair machines and buildings.
Can Medics heal Stimpack damage?
Yes, but in most combat situations your Stimpacked infantry troops will die faster than a Medic can heal them.
Yes, but in most combat situations your Stimpacked infantry troops will die faster than a Medic can heal them.
Does the Medic's heal ability take up energy, or will only Optic Flare and Restoration?
The Heal ability does take energy to use, but only a small amount in relation to the amount of damage that she can heal.
The Heal ability does take energy to use, but only a small amount in relation to the amount of damage that she can heal.
Does the Heal ability operate like a Protoss Shield Battery? (i.e. 1 point of energy restores 2 hit points?)
They are similar in that it does not require a lot of energy for a Medic to heal damage.
They are similar in that it does not require a lot of energy for a Medic to heal damage.
Do Medics automatically target and heal Zerg units you control?
Medics will auto-heal any of your own and allied units that are legal targets, including Zerg and Protoss.
Medics will auto-heal any of your own and allied units that are legal targets, including Zerg and Protoss.
Can the Medic's Restoration undo Mind Control?
No, Mind Control is not an ongoing effect, but rather permanently changes ownership of the unit to the player who owned the Dark Archon.
No, Mind Control is not an ongoing effect, but rather permanently changes ownership of the unit to the player who owned the Dark Archon.
Is Restoration an area effect, and if so, will it also undo effects on enemy units within the range?
Restoration is a targeted effect, meaning that it will only affect one unit.
Restoration is a targeted effect, meaning that it will only affect one unit.
Will the Medic's Restoration ability be able to cure the effects of Optic Flare?
Yes, Restoration can remove any ill effect placed on a single unit with the exception of Stasis Field.
Yes, Restoration can remove any ill effect placed on a single unit with the exception of Stasis Field.
Does Restoration remove Lockdown or Stasis Field?
It does remove Lockdown, but will not remove Stasis Field.
It does remove Lockdown, but will not remove Stasis Field.
Does the Medic heal faster after it has been Stimpacked?
The Medic does not have the ability to use a Stimpack.
The Medic does not have the ability to use a Stimpack.
What does the Medic's Optic Flare do?
It permanently reduces a unit's sight to 1 matrix.
It permanently reduces a unit's sight to 1 matrix.
What units can Optic Flare target?
All units in the game can be blinded by Optic Flare, only buildings are exempt.
All units in the game can be blinded by Optic Flare, only buildings are exempt.
Is Optic Flare an area effect, and if so, will it also undo effects on enemy units within the range?
Optic Flare is a targeted effect, meaning that it will only affect one unit.
Optic Flare is a targeted effect, meaning that it will only affect one unit.
If a Medic uses Optic Flare on a unit that has the Detection ability, is the detection range reduced to 1 as well?
Both the affected unit's sight and detection range are reduced to 1.
Both the affected unit's sight and detection range are reduced to 1.
What are the ranges of the Medic's abilities?
The Medic must be within melee range to auto-heal another unit. Her other abilities have ranges similar to those of other units with effects and abilities.
The Medic must be within melee range to auto-heal another unit. Her other abilities have ranges similar to those of other units with effects and abilities.
Terran Missile Frigate
How does the Valkyrie's attack work?
The Valkyrie fires a volley of small air-to-air Halo Rockets at a target. The missiles strike not only their target, but also an area around the target. Each missile also does a small amount of splash damage in its target area.
Is the Valkyrie capable of attacking land targets as well as air?
Its attack is air-to-air only.
Its attack is air-to-air only.
How far up the tech tree does a Terran have to be before a Valkyrie can be constructed?
Building a Valkyrie requires a Starport with an attached Control Tower and an Armory.
Building a Valkyrie requires a Starport with an attached Control Tower and an Armory.
Protoss Support Fighter
What type of damage does the Corsair deal?
The Corsair does Explosive damage with a slight amount of splash damage.
Is the Corsair attack air-air only?
Yes.
Yes.
Are ground-based units like the High Templar or Defiler able to use special abilities when inside a Corsair's Disruption Web?
Yes, Disruption Web only nullifies ranged and melee attacks, not special abilities.
Yes, Disruption Web only nullifies ranged and melee attacks, not special abilities.
How does Disruption Web affect attacks?
Any unit within a Disruption Web may not attack, including melee attacks and attacks from buildings. You may, however, fire into a Disruption Web and damage the units within. Finally, air units are unaffected by Disruption Web.
Any unit within a Disruption Web may not attack, including melee attacks and attacks from buildings. You may, however, fire into a Disruption Web and damage the units within. Finally, air units are unaffected by Disruption Web.
What advantages does the Protoss Corsair have over the Scout?
The Corsair is cheaper, has a faster attack and does explosive damage. The Scout remains a much tougher unit, has a ground attack and is better for most air combat.
The Corsair is cheaper, has a faster attack and does explosive damage. The Scout remains a much tougher unit, has a ground attack and is better for most air combat.
Protoss Assassin
Are Dark Templars as powerful as they are in the StarCraft Protoss campaign?
The Brood War Dark Templar has very similar statistics to the ones in the StarCraft Campaign.
How fast do Dark Templars move and can their movement speed be upgraded?
They move at a faster speed than in the StarCraft campaign but do not have any upgrades for speed.
They move at a faster speed than in the StarCraft campaign but do not have any upgrades for speed.
How far up the tech tree do you need to go to build Dark Templars?
A Templar Archives is required to summon Dark Templars.
A Templar Archives is required to summon Dark Templars.
Do Dark Templar have any special abilities that they didn't have in StarCraft?
Dark Templars in Brood War have the ability to merge into Dark Archons.
Dark Templars in Brood War have the ability to merge into Dark Archons.
Brood War Zerg 5
Protoss Psionic Entity
What Psionic Abilities does the Dark Archon have?
The Dark Archon has the following Psionic abilities:
When this ability is used, the targeted unit loses all of its energy and takes an amount of damage equal to the energy lost.
Maelstrom
This ability stuns all organic units within an area so that they cannot move or attack for a very short amount of time.
This ability stuns all organic units within an area so that they cannot move or attack for a very short amount of time.
Mind Control
A Dark Archon may take control of almost any unit. This ability not only costs 150 energy but also drains all the available shields from the Dark Archon when it is used.
Where are the abilities for the Dark Archon researched?A Dark Archon may take control of almost any unit. This ability not only costs 150 energy but also drains all the available shields from the Dark Archon when it is used.
All Dark Archon abilities as well as an energy capacity upgrade will be researched at the Templar Archives.
Does the Dark Archon have the automatic 'flee from anything' command that all units using only special abilities share?
Yes, the Dark Archon will flee from attacking units in a similar manner to other units that do not possess an attack.
Yes, the Dark Archon will flee from attacking units in a similar manner to other units that do not possess an attack.
Does the Feedback ability also drain Protoss shields?
No, Feedback only affects energy that is used to create effects or power abilities.
No, Feedback only affects energy that is used to create effects or power abilities.
Can the Dark Archon use Feedback on buildings that use energy, such as the Comsat Station or a Shield Battery?
No. Feedback only works on units.
No. Feedback only works on units.
Can the Maelstrom ability target the ground, and if so can you use this on UNDETECTED units such as Wraiths or Lurkers?
You may target the ground with Maelstrom, thus allowing you to ‘detect’ cloaked units. This mode of detection will not work on burrowed units (similar to Ensnare).
You may target the ground with Maelstrom, thus allowing you to ‘detect’ cloaked units. This mode of detection will not work on burrowed units (similar to Ensnare).
Does the Dark Archon need full shields to use Mind Control?
No, but the ability does drain any and all shields that Dark Archon currently has.
No, but the ability does drain any and all shields that Dark Archon currently has.
What happens when you Mind Control a transport?
You take control of the transport and any units that are contained within. You also gain all technologies associated with the possessed units, with the exception of shield, armor and attack bonuses.
You take control of the transport and any units that are contained within. You also gain all technologies associated with the possessed units, with the exception of shield, armor and attack bonuses.
Can Mind Control be used on a Zerg larva?
No, larva may not be Mind Controlled.
No, larva may not be Mind Controlled.
Can you Mind Control critters?
Yes.
Yes.
Can Mind Control be used on a unit within a Stasis Field?
No, a unit within a Stasis Field is not targetable and therefore no form of attack or spell will work on them.
No, a unit within a Stasis Field is not targetable and therefore no form of attack or spell will work on them.
Could an SCV/Drone that is under the effects of Mind Control build Terran/Zerg structures, which in turn could build the units of those species?
Yes.
Yes.
Is the ability to Mind Control Drones or SCVs and then building Zerg and Terran buildings too powerful?
The time and resource cost necessary to make this a viable strategy is extremely prohibitive. If a player has that many resources and that much time to climb the technology trees of two additional species, he has already won the game.
The time and resource cost necessary to make this a viable strategy is extremely prohibitive. If a player has that many resources and that much time to climb the technology trees of two additional species, he has already won the game.
Can you Mind Control a unit once you're past your unit limit?
Yes.
Yes.
What happens if you Mind Control an SCV while he is building something?
The SCV will immediately stop constructing the building and start to attack the partially completed building. Note that the owner of the partially completed building may still cancel it or complete it with his/her own SCVs.
The SCV will immediately stop constructing the building and start to attack the partially completed building. Note that the owner of the partially completed building may still cancel it or complete it with his/her own SCVs.
What happens if you Mind Control an Interceptor?
You may not use Mind Control on Interceptors, Scarabs or Spider Mines.
You may not use Mind Control on Interceptors, Scarabs or Spider Mines.
Brood War Zerg 100
Can the Dark Archon Mind Control multiple units?
Yes. If a Dark Archon uses Mind Control on an enemy Ghost, it can wait until its energy recharges and then use Mind Control on an enemy Battlecruiser while retaining control of that Ghost.
Yes. If a Dark Archon uses Mind Control on an enemy Ghost, it can wait until its energy recharges and then use Mind Control on an enemy Battlecruiser while retaining control of that Ghost.
Does a player lose a unit under Mind Control if the Dark Archon is killed?
No. Short of another Mind Control, the ownership transfer is permanent and irrevocable.
No. Short of another Mind Control, the ownership transfer is permanent and irrevocable.
Is the Dark Archon immune to Mind Control cast by another Dark Archon?
Most units in the game can be Mind Controlled, including other Dark Archons.
Most units in the game can be Mind Controlled, including other Dark Archons.
Are there any units that cannot be affected by Mind Control?
All units are susceptible to Mind Control.
All units are susceptible to Mind Control.
Brood War Zerg 1080p
Does the Zerg player lose supply if you Mind Control his Overlord?
Yes
Yes
If you Mind Control an Overlord, would you get more supply/power?
Yes, but only for any Zerg units you control. The Overlord does not give Psi, which is what the Protoss require to command more units.
Yes, but only for any Zerg units you control. The Overlord does not give Psi, which is what the Protoss require to command more units.
Will any unit you have gained through Mind Control cost your supply/power?
Yes.
Yes.
If I use Mind Control on a Carrier with 8 Interceptors, but my Carriers only have the ability to carry 4 Interceptors, will I now be able build 4 more Interceptors in each Carrier?
Yes, you will receive the additional Carrier Capacity upgrade for all of your Carriers.
Yes, you will receive the additional Carrier Capacity upgrade for all of your Carriers.
What happens if you Mind Control a Reaver while it has Scarabs building in its queue?
The queued Scarabs are cancelled and the amount of resources spent are refunded to the previous owner.
The queued Scarabs are cancelled and the amount of resources spent are refunded to the previous owner.
When you Mind Control a Battlecruiser with a Yamato Cannon, do you get the Yamato technology?
Yes, along with getting the enemy unit, you also receive all technologies that the unit posses with the exception of shield, armor and attack bonuses. For example, if you Mind Control an Arbiter that has Recall researched, then all of your Arbiters may now use that ability.
Yes, along with getting the enemy unit, you also receive all technologies that the unit posses with the exception of shield, armor and attack bonuses. For example, if you Mind Control an Arbiter that has Recall researched, then all of your Arbiters may now use that ability.
Brood War Zerg 9
What effect does Mind Control have on Hallucinations?
It will immediately destroy the Hallucination.
It will immediately destroy the Hallucination.
If you mind control a Terran Ghost, are you be able to use any Nukes the original owner has in his/her Nuclear Silos?
No. Only the Ghost is Mind Controlled, not the Nuclear Silos.
No. Only the Ghost is Mind Controlled, not the Nuclear Silos.
What happens if you Mind Control a Ghost while he is dropping a Nuke?
If the Nuke is already in final descent (the Ghost is not targeting), then the missile will hit its target. If the Ghost is still in his targeting stance, the player who now controls the Ghost may cancel the Nuke or let it drop at his/her discretion.
If the Nuke is already in final descent (the Ghost is not targeting), then the missile will hit its target. If the Ghost is still in his targeting stance, the player who now controls the Ghost may cancel the Nuke or let it drop at his/her discretion.
Will units taken over through Mind Control maintain their knowledge of the game map?
The Mind Controlled unit will not reveal new areas of the game map that the new owner does not already know.
The Mind Controlled unit will not reveal new areas of the game map that the new owner does not already know.
Brood War Zerg 1000
What happens if a Dark Archon uses Mind Control against a Hero character, like Raynor or Kerrigan?
A player can Mind Control any unit in the game, but in the single player campaign we discourage the computer from using this ability against human controlled heroes.
A player can Mind Control any unit in the game, but in the single player campaign we discourage the computer from using this ability against human controlled heroes.
Sc1 Brood War Zerg Mission 10
In a team game, can a Protoss player avoid having to upgrade special abilities by Mind Controlling his allies units?
Yes. Of course this would be a somewhat risky strategy as the time needed to do this is substantial.
Yes. Of course this would be a somewhat risky strategy as the time needed to do this is substantial.
When you Mind Control a unit, does that unit retain its original color, or does it change to your color?
It changes to your player color.
It changes to your player color.